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[MSE] In Play Mode, inconsistent Lighting settings warning is thrown whe...
When GI is disabled, it is expected that this warning is not displayed: "Your current multi-scene setup has inconsistent Lighting se... Read more
[ReflectionProbes][HDRP] Default reflection probe is not disabled during...
In HDRP, default reflection probe is not disabled during the first iteration of reflection probe rendering. It is expected that the ... Read more
[2018.2] [OSX] Opening script in editor opens multiple instances of Visu...
To reproduce: 1. Create a new project 2. Add new c# script to project 3. Click to open a newly created script Expected: one instanc... Read more
Black Squares on Terrain Heightmap after baking with lightmaps
There are visible black texels on some charts of the terrain after baking with lightmaps. It is possible to observe that some tesell... Read more
[OSX] Video glitching when Spatial quality is set to high
To reproduce: 1. Build and run project for Mac Standalone 2. Click "Big video" button 3. Notice that video is glitching Reproduci... Read more
[SpriteShapeProfile] PolygonCollider2D doesn't adapt to shape when new S...
PolygonCollider2D doesn't adapt to shape when new SpriteShapeComponent is created. Steps to Reproduce: 1. Open the "SampleScene" fr... Read more
[OSX] Middle button horizontal scroll does not work in Timeline when usi...
To reproduce: 1. Open repro('example') project 2. Open Timeline window, select 'New Timeline' in the project window 3. Try to scrol... Read more
EditorWindow.Close() doesn't close the sub window
To reproduce: 1. Open the project, attached by the user (EditorWindow Bug Test.zip) 2. Go to Window -> New Window 3. Press Close bu... Read more
Game object changes its muscle pose when record button is pressed in the...
How to reproduce: 1. Import assets, attached to the latest users email 2. Load scene "ikTestScene" 3. Select ikTestChar gameobject i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The UI Toolkit TreeView Items get clipped when resizing the Game view window when Scale with Screen Size is set as the Scale Mode in the Panel Settings
- Components of a Prefab instance lose their values that are updated with the Reset() method when entering Play Mode
- UI Builder Broken Direct Asset Reference Overrides
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph