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[GPU PLM] CL_INVALID_PROGRAM error and fallback to CPU Lightmapper after...
Steps to repro: 1. Open the attached project and 'SampleScene' scene; 2. In the Lighting window click 'Generate Lighting' button. ... Read more
[XR][XR SDK][Oculus] In mirror view, Render viewport scale changes take...
When using XR SDK oculus 1.1.1 and higher changing the render viewport scale results in a single frame of the blit to mirror screen ... Read more
[Capacity] Particle strips in GPU event-triggered systems override the p...
Repro steps: 1. Open the attached VFX 2. Set the capacity of the Particle Strip system to 64 3. Observe how the blue (parent) partic... Read more
GameObjects in Subscenes are converted to Entities when EditorOnly tag i...
How to reproduce: 1. Open the user-submitted project's SampleScene 2. Select SubScene in the Hierarchy 3. Press Rebuild Entity Cache... Read more
[macOS]Dynamic line renderer code crashes unity on __abort_with_payload ...
How to reproduce: 1. Open the attached unitybug.zip project 2. Open the "BSplineLineRenderer" scene 3. Enter the Play mode 4. Ensure... Read more
StackOverflowException error is thrown when K-D Tree is generated
How to reproduce: 1. Open attached project ("StackSize.zip") 2. Open SampleScene scene 3. Enter Play mode 4. Exit Play mode 5. Build... Read more
Particle System is not Rendered in the Game window when using cmd.DrawRe...
Steps to reproduce: 1. Open user's attached project 2. Open "Offscreen Rendering" scene 3. Enter Play mode 4. Notice that particle ... Read more
NullReferenceException when having Camera with RenderTexture output sele...
How to reproduce: 1. Create a new URP project 2. Create a new Render Texture 3. Assign the Render Texture to a Camera GameObject 4. ... Read more
Scene containing specific Skybox Cubemap crashes in UnityMain if Texture...
How to reproduce: 1. Open attached "SkyboxRepro" project 2. Make sure that Texture Quality in Quality Settings is set to "Half Res" ... Read more
[Android] Standard shaders draw incorrect environment reflections on Hua...
To reproduce: 1. Open attached project 2. Build and run to Huawei Y6 II Compact Actual result: The diffuse sphere looks metallic an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes