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[UWP] Drastically worse performance on Lumia 950 compared to Android dev...
Steps to reproduce: 1. Open attached project 2. Add "test" scene to build settings and build for WSA Universal 10 SDK 3. Deploy on L... Read more
WebGL build content not shown after 'Build and Run'. 'Unable to connect'...
Steps to reproduce: 1. Create empty project. 2. Save scene. 3. Go to 'Build settings' 4. Build and Run. Expected behaviour: the bui... Read more
Optimize Transform Hierarchy generates different Skinned meshrenderer bo...
How to reproduce: 1. Open the attached project 2. Drag Corgi model to the scene 3. Add DrawBounding script to it and attach Corgi (S... Read more
[Profiler] Only CPU and GPU usage parameters are toggleable
To repro: 1. Create a project. 2. Add Profiler. 3. Try to uncheck one of parameters in CPU or GPU usage. Actual result: They are ... Read more
[Android]App freezes on loading next scene if APK is split on Asus Zenpa...
To reproduce: 1) Open attached project 2) Make sure "Split Application Binary" is enabled in Player Settings 3) Build and run on dev... Read more
ScriptableObject is created without an error when script and class names...
Steps to reproduce: 1. Open attached project "829259.zip" 2. In project tab, right click and in create asset menu create "The Scrip... Read more
ProjectVersion.txt does not update in 5.5
How to reproduce: 1. Create empty project in 5.5.0b1 2. Save scene and exit editor. 3. Open saved project in 5.5.0b2. (Warning about... Read more
Building Android apk outside of Unity project folder fails and Unity edi...
Fix has been pulled to trunk and 5.5 Read more
Social Leaderboard - IScore.value has type of long but overflows as int
1. Build & Deploy my attached project to iOS device. 2. Make sure that your Game Center account is enrolled in iTunes Connect with "... Read more
[Linux Editor] Adjusting properties by sliding the mouse stops when the ...
When adjusting values like Transform position, rotation or other properties using the mouse cursor, the cursor doesn't loop 'around'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro text elements are blurry when using SDF Material Shaders and having the Game or Player window set to a small resolution
- Spot/Point Lights do not affect VFX Graph Output when "Compatibility Mode (Render Graph Disabled)" is disabled
- Lighting Settings Advanced Filtering sets "Direct Denoiser" to "Optix" as default even though it is not supported and is disabled in the dropdown
- [iOS][Silicon] ColorMask render target 3 and above does not work correctly when using Multiple Render Target
- Event functions used for activating/deactivating GameObjects are called when a Prefab is hovered over the Scene view