Search Issue Tracker
Phantom mesh is rendered at (0, 0, 0) with mesh particle GPU instancing
To reproduce: 1. Import the package into the project (bugreport 20180503 particle GPU instancing glitch.unitypackage) 2. Open the "... Read more
[OSX] Markers for drag and dropping do not appear anymore in the Hierarchy
Steps to reproduce : - create a new project - in the Hierarchy try to make a game object a child of another and notice the blue mar... Read more
[ Terrain ] Undo/Redo functionality for created connected Terrain Tiles....
Undo/Redo functionality for created connected Terrain Tiles is missing. When creating a Terrain tile and pressing Ctrl-Z, instead of... Read more
[PLM] Empty directional and Intensity lightmaps are baked when there are...
Steps to repro: 1. Open attached project and 't1' scene; 2. Open Lighting window (Windows>Rendering>Lighting Settings); 3. Clear Bak... Read more
[ Terrain ] Application of details to Terrain is not aligned with brush ...
Application of details to Terrain is not aligned with brush shape and size Read more
[Android][Mono] Crash on application launch when "Disable HW Statistics"...
How to reproduce: 1. Open attached "AndroidCrash" project 2. Build and run application on Android Result: Applications crashes on l... Read more
Crash when trying to access null object in OnGUI() on GUI Button press
How to reproduce: 1. Open attached project ("case_1033579_repro.zip") 2. Enter play mode 3. Press "Process" button in the top left c... Read more
"EndLayoutGroup" error thrown in console on importing raw terrain file
Console throws 'EndLayoutGroup" error on importing a raw terrain file. Steps to reproduce 1. Create a project. 2. Create a terrain... Read more
Coroutines Started within another Coroutine show up under the calling Co...
How to reproduce: 1. Open attached Unity project "Test Bed copy" 2. Load scene "Scene1" 3. Open Profiler window 4. Enter the play mo... Read more
[UWP] ExecutionEngineException is thrown on System.Reflection.MonoProper...
Steps to reproduce: 1. Download 1030427_repro.zip 2. Change platform to UWP 3. Build to any device with IL2CPP backend 4. Open VS so... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material