Search Issue Tracker
Fixed in 1.2.0
Votes
1
Found in [Package]
2018.3.2f1
Issue ID
1118962
Regression
No
[Addressables] Profile Entries variables are not automatically updated with every build
How to reproduce:
1. Open tester-submitted project(AddressableVariables)
2. Build Player Content via the 'Addressable Assets' window
3. Check if the newly generated folder matches the current Application version
4. In Player Settings change the Application version
5. Build Player Content again
Expected result: a new folder reflecting the updated Application version is generated
Actual result: Player Content was built with the old Application version variable
Reproducible with Unity versions: 2018.3.8f1, 2019.1.0b6, 2019.2.0a8
Could not test with Unity versions: 2017.4.23f1(Addressables Package incompatible with this version)
Reproducible with Package versions: 0.5.2, 0.6.7
Could not test with Package versions: 0.4.8(Cannot Build Player Content)
Notes:
Building Player Content after entering Play Mode or after forcing a script recompilation does not cause this issue
Cleaning Player Content does not solve this issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 1.2.0):
Should work as expected