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Mouse button Input remains active after clicking, going off screen and r...
Steps to reproduce:1. Open "MouseClickTest.zip" attached project2. Enter play mode3. Left Click and hold the button4. Drag mouse out... Read more
[Android] RenderTexture created with RenderTextureFormat.ARGBFloat is no...
Steps to reproduce: 1) Download attached project 'test_ARGBFloat_009_BugReport.zip' and open in Unity2) Build and Run 'test_ARGBFloa... Read more
When hovering onto Audio Source property in Video Player component gramm...
How to reproduce:1. Create or open Unity project2. Create an empty GameObject3. Add a Video Player component to it4. Hover onto Audi... Read more
Loading the project without a library folder causes Unity to become not ...
To reproduce:1. Open project attached by QA in Unity Expected: Project without a library folder should compile and load successfully... Read more
[HiDPI] Window scaling changes if editor is moved to monitor with differ...
Steps to reporoduce:1. Make sure you have monitors of different scalings(e.g. 4k and 1080p)2. Create a new project3. Undow a window ... Read more
Custom Inspector Tooltips don't work with UnityEvent fields and no error...
1. Create a new project2. Add the attached script EventsWithoutTooltips.cs to any game object3. Hover over Example Event field name ... Read more
Crash in PhysicsManager2D::PreSolve
In Unity 5.6 the PhysicsManager2D is called CollisionListener2D (renamed in 2017.1) How to reproduce:1. Open user provided project2.... Read more
[Mac] [Retina] Color Eyedropper/Picker with increased Cursor Size displa...
Reproduce steps:1. Create new project2. Open Unity>Preferences and make sure OS X Color Picker is disabled.3. Open System Prefere... Read more
Screen.dpi is not consistent in the Editor when using monitors of differ...
Steps to reproduce:1. Make sure you have monitors of different DPI scalings (e.g 4k and 1080p)2. Download and open the attached proj... Read more
[Mobile][Regression] Playing and then pausing wct to save performance in...
How to reproduce:1. Open user provided project2. Build and run on device- - Player at 30FPS, WCT at 15FPS3. Click the 'Capture Inter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used