Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
5.6.1f1
Issue ID
913963
Regression
No
Screen.dpi is not consistent in the Editor when using monitors of different dpi scalings
Steps to reproduce:
1. Make sure you have monitors of different DPI scalings (e.g 4k and 1080p)
2. Download and open the attached project
3. Enter Play mode
4. Click between different windows in different monitors
5. Observe console
Expected result: dpi reports consistently depending on a single factor( last (or first) created game window)
Actual result: dpi is based on where game windows are created, when and where scene windows are created, and when and where input is captured
Only reproducible on 5.6.1f1 due to Case 920841
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment