Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
5.6.1f1
Issue ID
913963
Regression
No
Screen.dpi is not consistent in the Editor when using monitors of different dpi scalings
Steps to reproduce:
1. Make sure you have monitors of different DPI scalings (e.g 4k and 1080p)
2. Download and open the attached project
3. Enter Play mode
4. Click between different windows in different monitors
5. Observe console
Expected result: dpi reports consistently depending on a single factor( last (or first) created game window)
Actual result: dpi is based on where game windows are created, when and where scene windows are created, and when and where input is captured
Only reproducible on 5.6.1f1 due to Case 920841
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment