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0
votes
Duplicate

Game object doesn't rotate exactly by local X and Y values if Z value is...

Scene/Game View

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Jan 08, 2019

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Version/s: 2018.2.20f1

To reproduce:1. Create a new project2. Create a Cube in the Hierarchy3. Switch to Local axis4. Set the Cubes transform rotation Z va... Read more

0
votes
Fixed

[Graphics, Textures] SRVs are not correct for Texture2DMSArrays

Graphics - General

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Feb 22, 2019

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Version/s: 2018.3.5f1

Steps to reproduce:1. Open attached project1. Play the "Sample Scene"2. Take a RenderDoc capture3. In the resource inspector navigat... Read more

0
votes
Fixed

Generating UV2 with UnityEditor.Unwrapping.GenerateSecondaryUVS fails wh...

Progressive Lightmapper

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Feb 27, 2019

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Version/s: 2017.4.0f1, 2018.3.4f1

To reproduce:1. Open user's attached project ("badUV2Generation")2. Select "GenerateUV2Test" instance in the Hierarchy window3. In t... Read more

0
votes
Won't Fix

Undo resets "Rect Transform" position to wrong values and Anchors to def...

uGUI

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Feb 28, 2019

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Version/s: 2019.1.0b5

Reproduction steps: 1. Open "1132207" project2. Select "Fill"3. Set "Rect Transform" -> "Left"(-7.5) to '0'4. Undo5. Notice that ... Read more

0
votes
Won't Fix

Undo makes a sliders fill area disappear until slider values change

uGUI

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Feb 28, 2019

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Version/s: 2019.1.0b5

Reproduction steps: 1. Open "1132208" project2. Select "Fill"3. Set "Rect Transform" -> "Left"(-7.5) to '0'4. Undo5. Notice that ... Read more

0
votes
Fixed

[UI] SSDs do not contribute to realtime lightmaps even when Contribute G...

Progressive Lightmapper

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Mar 07, 2019

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Version/s:

Steps to reproduce: 1. Download the attached project and open SampleScene2. Navigate to the Lighting Settings window and make sure t... Read more

0
votes
Fixed

[Realtime GI] Editor throws "Failed opening GI file at relative path" er...

Progressive Lightmapper

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Mar 07, 2019

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Version/s: 2019.2.0a1

Steps to reproduce: 1. Download the attached project and open SampleScene2. Navigate to Edit > Preferences > GI Cache and clea... Read more

0
votes
Fixed

RectTransform.GetWorldCorners returns incorrect position when Camera is ...

uGUI

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Mar 05, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

To reproduce:1. Open attached project2. Open Test scene3. Enter the Play Mode4. Move the camera around using the WASD keys5. Observe... Read more

0
votes
Fixed

[Hub] Deleted or corrupted projects are not removed from the Projects ->...

Hub

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Feb 16, 2019

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Version/s:

Expected result: after "Project path does not exit: ....." pop-up warning the project from the list disappears OR have the ability t... Read more

0
votes
By Design

Shader fails to compile when using Perlin Noise node with three Sample T...

ShaderGraph

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Jan 31, 2019

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Version/s: 2018.3.0a1, 2018.3.0f2

How to reproduce:1. Open the attached Test.zip project2. Go to the project window and open "New Shader Graph" PBR Shader3. The secon... Read more

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