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1
votes
Fixed

[Crash] Unity crashes after SetTargetBuffers and GameObject.SetActive(fa...

Camera

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Sep 19, 2015

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Version/s: 5.2.0p1

To reproduce:1. Open attached project2. Play test scene3. Editor crashes Read more

0
votes
Fixed
0
votes
Duplicate

[Mecanim] Animation states in sub layers don't blend smoothly with base ...

Animation

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Sep 14, 2015

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Version/s: 5.2.0f3

How to reproduce:1. Open the attached "MechanimTransitionBug" package2. Open and play "BugTestScene"3. Notice how animation jumps be... Read more

0
votes
By Design

Artifacts appear below image if sliced or tiled image type is used

2D

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Sep 18, 2015

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Version/s: 5.2.0f3

UPDATE: "By design"This issue is caused by the particular image having excessive space (alpha) at the bottom area. When sprite packe... Read more

2
votes
Fixed

In OnCollisionStay2D Collision2D.contacts Is Omitting Contact Points

Physics2D

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Sep 20, 2015

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Version/s: 5.2.0f3

Sometimes fail to detect contact points when interacting with polygon2d collider. Steps to reproduce:1. Open attached project's scen... Read more

0
votes
Fixed

Profiler with “Profile Editor” enabled on closing the editor crashes Unity

Profiling

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Sep 20, 2015

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Version/s: 5.2.0p1

Steps to reproduce:1. Create new project (or open any project).2. Open Profiler.3. Enable "Profile Editor".4. Close editor.5. Unity ... Read more

2
votes
Duplicate

[Image] Crash if UI Image is visible when graphics API is switched

UI

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Sep 18, 2015

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Version/s: 5.2.0p1

Steps to reproduce: 1. Open attached project "728743.zip"2. Open scene "repro"3. Double click on "Canvas>Button" so that it would... Read more

0
votes
Fixed

Crash after changing Layers array size value using Debug mode

Editor - Other

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Sep 21, 2015

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Version/s: 5.2.0p1

Steps to reproduce: 1. Create new project2. Open "Tags and Layers" window3. Set its mode to Debug4. Expand "Layers"5. Change value o... Read more

0
votes
Fixed

[Shuriken Crash] Editor crashes after spawning a certain amount of mesh ...

Shuriken

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Sep 18, 2015

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Version/s: 5.3.0a4

Reproduction steps:1. Open attache project "ParticleCrash"2. Open scene "Main"3. Enter play mode- EthanBody (from standard assets) m... Read more

0
votes
By Design

[iOS][GLES] RenderTexture.GetTemporary returns empty texture

Mobile Rendering

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Sep 18, 2015

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Version/s: 5.2.0f3

1. Open attached project2. Build to iOS and set Graphics API to gles(works both)3. In game, spinning cube will be grey(it should dis... Read more