Search Issue Tracker
[Crash] Unity crashes after SetTargetBuffers and GameObject.SetActive(fa...
To reproduce:1. Open attached project2. Play test scene3. Editor crashes Read more
[Mecanim] Animation states in sub layers don't blend smoothly with base ...
How to reproduce:1. Open the attached "MechanimTransitionBug" package2. Open and play "BugTestScene"3. Notice how animation jumps be... Read more
Artifacts appear below image if sliced or tiled image type is used
UPDATE: "By design"This issue is caused by the particular image having excessive space (alpha) at the bottom area. When sprite packe... Read more
In OnCollisionStay2D Collision2D.contacts Is Omitting Contact Points
Sometimes fail to detect contact points when interacting with polygon2d collider. Steps to reproduce:1. Open attached project's scen... Read more
Profiler with “Profile Editor” enabled on closing the editor crashes Unity
Steps to reproduce:1. Create new project (or open any project).2. Open Profiler.3. Enable "Profile Editor".4. Close editor.5. Unity ... Read more
[Image] Crash if UI Image is visible when graphics API is switched
Steps to reproduce: 1. Open attached project "728743.zip"2. Open scene "repro"3. Double click on "Canvas>Button" so that it would... Read more
Crash after changing Layers array size value using Debug mode
Steps to reproduce: 1. Create new project2. Open "Tags and Layers" window3. Set its mode to Debug4. Expand "Layers"5. Change value o... Read more
[Shuriken Crash] Editor crashes after spawning a certain amount of mesh ...
Reproduction steps:1. Open attache project "ParticleCrash"2. Open scene "Main"3. Enter play mode- EthanBody (from standard assets) m... Read more
[iOS][GLES] RenderTexture.GetTemporary returns empty texture
1. Open attached project2. Build to iOS and set Graphics API to gles(works both)3. In game, spinning cube will be grey(it should dis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field