Search Issue Tracker
Duplicate
Votes
0
Found in
5.2.0f3
Issue ID
727497
Regression
Yes
[Mecanim] Animation states in sub layers don't blend smoothly with base layers in unity 5.2
How to reproduce:
1. Open the attached "MechanimTransitionBug" package
2. Open and play "BugTestScene"
3. Notice how animation jumps between few animations
4. Select "Geo_Driver2" in hierachy and open animator window
(You can see that there is base layer with idle animation and second layer with empty state which has transition to an other animation.)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
This is a duplicate of issue #726207