Search Issue Tracker
Duplicate
Votes
0
Found in
5.2.0f3
Issue ID
727497
Regression
Yes
[Mecanim] Animation states in sub layers don't blend smoothly with base layers in unity 5.2
How to reproduce:
1. Open the attached "MechanimTransitionBug" package
2. Open and play "BugTestScene"
3. Notice how animation jumps between few animations
4. Select "Geo_Driver2" in hierachy and open animator window
(You can see that there is base layer with idle animation and second layer with empty state which has transition to an other animation.)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #726207