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XMLHttpRequest fails with threading enabled
-e: see title, HW statistics fail to send--tested in Chrome and FF Nightly -repro:--open project attached to first edit--build and r... Read more
[UX] The Normal map preview in lit outputs displays incorrectly
Repro steps:1. Create a lit output node2. Enable Normal maps in the inspector3. Assign a normal map to the output4. Observe the colo... Read more
Realtime lighting contribution is broken on normal mapped surfaces when ...
Steps to reproduce: 1. Download the attached project and open CornellBox scene2. In the Lighting Settings window, change the lightin... Read more
Turning off Logging still shows Log messages and disables double clickin...
How to reproduce:1. Open the attached project ("1118914 Logging Repro project.zip")2. Enter Play Mode and observe the log message3. ... Read more
[Android] Release build fails with an error "Keystore was tampered with,...
Steps to reproduce: 1) Open Unity Hub and create a new project2) Switch Platform to Android in the Build Settings3) Go to Player Set... Read more
[iOS] Post Processing Stack V2 on iOS with A10 or lower chip gives just ...
To reproduce:1. Open users attached project "PostProcessingStack.zip"2. Build for iOS3. Deploy the Xcode project to an iOS device Ex... Read more
[ShaderGraph] Shadergraph's Blackboard is missing and cannot be opened w...
To reproduce:1. Open any project with ShaderGraph 5.x.x2. In Project window, create any type of shader graph3. Double click to open ... Read more
[2D] Cell Grid's "Cell Gap" resets to default values if "Cell Layout" is...
Cell Grid's "Cell Gap" values are not retained after "Cell Layout" is changed to "Hexagon" and back Note:Refer attached video Steps ... Read more
[2D] Painting in Tile Palette window after deleting child gameObject fro...
Painting in the Tile Palette window throws NullReferenceException, after deleting Layer1 child GameObject (with Tilemap and Tilemap ... Read more
Setting the UI Text Font size below 2 resets the size to an actual size ...
How to reproduce:1. Create a new project2. Create a Canvas and change its UI Scaling Mode to "Scale With Screen Size"3. Set the X re... Read more
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