Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1119422
Regression
No
Setting the UI Text Font size below 2 resets the size to an actual size of 17
How to reproduce:
1. Create a new project
2. Create a Canvas and change its UI Scaling Mode to "Scale With Screen Size"
3. Set the X resolution to 1920 and Y resolution to 1080
4. Create a new UI Text object under the canvas and change its font to 2 and then to 1
Expected result: in both cases, the text is small as expected of the size 1 and 2 fonts
Actual result: the text is fairly small with the size 2 font but once lowered below that resets to 1 with an actual size of 17
Reproduced in: 2019.2.0a2, 2019.1.0b1, 2018.3.3f1, 2017.4.19f1
Note: Only reproduces with the "Scale With Screen Size" Canvas Scaling Mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
Resolution Note (2019.2.X):
Low priority defect and unlikely to be fixed for the near future.