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[Editor][UI] Input Action UI does not handle "Infinity" or e-notation.
GitHub Bug: https://github.com/Unity-Technologies/InputSystem/issues/351This happens in the Input Action UI. The Interactions have m... Read more
Fallback P/Invoke DLL resolution is broken on Windows
To reproduce:1) Open attached project and scene2) Build and run it Expected: Plugin loads up and passes okActual: Plugin fails to lo... Read more
PreviewRenderUtility Camera's aspect not adjusted when Editor window wid...
To reproduce:1. Open attached project2. Click on the "LoadingPatternRepository" Scriptable object Asset in root Assets folder3. Pres... Read more
[Windows][IL2CPP] Standalone Player does not throw an Error when initial...
To reproduce: 1. Download attached project "TestSocket2018.3.zip" and open in Unity2. Open "SampleScene" scene3. Enter to Play mode4... Read more
[GPU PLM] Editor crashes in RadeonRaysMeshManager::StorePerInstanceMater...
Steps to repro:1. Download the attached project from the link in the comment;2. Open 'AVP6_Desktop' scene;3. In the Lighting window ... Read more
Lighting generation dialog only resets after mouse move
-e: when generating lighting explicitly after it is done the buttons only switch back after some interaction -repro:--create new pro... Read more
[Android] Build&Run doesn't deploy apk on device when split APKs by targ...
How to reproduce:1. Create a new project2. Switch platform to Android3. In Player Settings enable "Split APKs by target architecture... Read more
[MacOS][2019.2.0a8] Opening/Creating project results in Package Manager ...
Reproduction steps: 1. Create a New Project2. Notice a pop-up "Unity Package Manger Error"3. Press Continue4. Notice a pop-up "Unity... Read more
[LWRP] Scene darkens when using antialiasing in Gamma lighting, if HDR i...
Repro:- download this project- Click on the camera and try picking some antialiasing mode in the PostProcessing Layer- notice that t... Read more
[VFX] Deleting a block in any contextual node disconnects all nodes conn...
Repro steps:1. Create a new particle system2. Assign an inline Texture2D node to the main texture slot3. Delete any node4. Observe h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene