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Fixed in 2019.1.X



Found in



Issue ID




[Android] Build&Run doesn't deploy apk on device when split APKs by target architecture is enabled



How to reproduce:
1. Create a new project
2. Switch platform to Android
3. In Player Settings enable "Split APKs by target architecture"
4. Build&Run on connected device
5. Create a new folder for split APkKs

Actual result: apk are built, but it doesn't deploy on device
DeploymentOperationFailedException: Failed to retrieve version code from APK.

Expected result: compatible apk runs on device

Reproducible: 2019.2.0a7, 2019.2.0a4, 2019.1.0a15, 2019.1.0a11
Not reproducible: 2019.1.0a10

Comments (2)

  1. sentenza

    Oct 30, 2019 23:32

    I still have this in 2019.1.3f1
    Why is this marked as fixed in 2019.1?


  2. Khafra

    Apr 17, 2019 03:27

    I've had this happen on Unity 2019.1.0f2. As soon as I removed the splitting of APK's it worked fine, took a little longer than normal but worked ok.

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