Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a11
2019.2.0a7
Issue ID
1133867
Regression
Yes
[Android] Build&Run doesn't deploy apk on device when split APKs by target architecture is enabled
How to reproduce:
1. Create a new project
2. Switch platform to Android
3. In Player Settings enable "Split APKs by target architecture"
4. Build&Run on connected device
5. Create a new folder for split APkKs
Actual result: apk are built, but it doesn't deploy on device
DeploymentOperationFailedException: Failed to retrieve version code from APK.
Expected result: compatible apk runs on device
Reproducible: 2019.2.0a7, 2019.2.0a4, 2019.1.0a15, 2019.1.0a11
Not reproducible: 2019.1.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Action can't be undone after changing the base Controller on the Animator Controller
- The Axes Gizmo is wiggling around when moving around the Scene View with enabled Physical Camera and Isometric View
- The script can be dragged and dropped before it is compiled
- Double clicking script field no longer opens it in the external script editor
- [Android] Build fails with built-in PAD custom asset(s) when using sample Addressable
sentenza
Oct 30, 2019 23:32
I still have this in 2019.1.3f1
Why is this marked as fixed in 2019.1?
thanks
Khafra
Apr 17, 2019 03:27
I've had this happen on Unity 2019.1.0f2. As soon as I removed the splitting of APK's it worked fine, took a little longer than normal but worked ok.