Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
0
Found in
2018.1.6f1
2018.3.6f1
Issue ID
1133587
Regression
No
[Windows][IL2CPP] Standalone Player does not throw an Error when initializing multiple TcpListeners with the same Port Number
To reproduce:
1. Download attached project "TestSocket2018.3.zip" and open in Unity
2. Open "SampleScene" scene
3. Enter to Play mode
4. Observe that UI.Text GameObject and Console throws Error:
SocketException: Only one usage of each socket address (protocol/network address/port) is normally permitted.
5. Exit Play mode
6. Set Scripting Backend to IL2CPP and build Standalone Player
7. Launch Standalone Build
Expected results: Like in Unity Editor, Standalone also throws same Error
Actual results: Standalone Build does not throw any Errors
Notes:
- This issue only occurs in Windows Standalone
- On macOS Standalone, iOS and other Platforms everything works as expected
- On macOS Standalone and iOS I get different Error:
SocketException: Address already in use
Reproduced on Unity 2018.1.6f1, 2018.1.9f2, 2018.2.21f1, 2018.3.8f1, 2019.1.0b6 and 2019.2.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment