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Built game crash when Instancing is enabled on Material
To reproduce: 1. Download attached project "sp2_cutdown.zip" and open in Unity2. Open "crash" scene3. Build and Run the project on W... Read more
Lighting in custom Editor.OnInteractivePreviewGUI is changing from dark ...
To repro:1. Open project attached. Open scene.2. In menu press Example/GameObject Editor.3. Select Cube.Note: Preview of Cube is dar... Read more
Package Import window does not show folder tree view and shows repetitio...
How to reproduce:1. Create new Unity project2. Go to Edit --> Project Settings --> Player3. Change "Scripting Runtime Version"... Read more
Sprite.rect position is always (0, 0) when the sprite is packed into atl...
To reproduce: 1. Open the project, attached by user (SpritePackedPositionBug.zip)2. Open "testScene" scene3. Enter Play mode4. Obser... Read more
Application.isMobilePlatform returns false on WebGL projects launched on...
Reproduction steps:1) Download and open attached project2) Build for WebGL platform3) Host game locally4) Open hosted project via mo... Read more
Mobile virtual keyboard does not pop up when Input field is tapped insid...
Reproduction steps:1) Download and open "911858_inputfield.zip" project2) Build "inpfield.unity" scene for WebGL platform3) Host gam... Read more
Mesh particle system prevents batching when using it with Default-Partic...
Reproduction steps:1. Play the attached scene(20170517_bugreport_mesh_particle_prevent_batching.unitypackage).2. Check current statu... Read more
Black edge on Sprites imported with Alpha Source = From Gray Scale
BY DESIGN:GrayScale to Alpha conversion is as follows :T gray = (red + blue + green) / 3;During conversion R G B values are left int... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS