Search Issue Tracker
Crash on ObjectUndo::Restore when undoing after calling Undo.RegisterCom...
How to reproduce:1. Open the "Undo_Crash.zip" project2. Window > Tools > Reformer3. Select "Cube" prefab in the object field4.... Read more
Touch.Radius is always 0 when using Windows touch screen
How To Reproduce:1. Open the "SampleScene" in the attached "TouchSizeTest.zip" Project on a Windows device with a touch screen2. Ent... Read more
[ProBuilder] IndexOutOfRangeException thrown when clicked on Subdivide O...
Creating a shape and clicking on "Subdivide Object" from ProBuilder Window more than 5 times, throws IndexOutOfRangeException Note:1... Read more
[Incremental GC] Crash after enabling Incremental GC in Editor and tryin...
How to reproduce:1. Open "CrashGC" project2. Go to Player Settings --> Enable "Incremental GC"3. Expand "Scripting Backend" setti... Read more
Custom Lightweight Shaders are broken in the build
How to reproduce:1. Open attached Unity project2. Build and run game Expected result: Shaders are not broken and Canyon is visible a... Read more
There is no plugin for TMPro for Linux
To reproduce:1) Create new project2) Go to "Window -> TextMeshPro -> Font Asset Creator"3) Either close both windows or try ge... Read more
[iOS] GraphicsPerf Particles Collision scene memory regression
To reproduce:1. Clone this repo: https://github.com/cinight/GraphicsPerf or use project attached by QA2. Switch platform to iOS3. Bu... Read more
Subtractive shadow shows artifacts on normal mapped surfaces
Steps to reproduce: 1. Download CornellBox project and open the CornellBox scene2. In the Hierarchy panel, make sure that Directiona... Read more
Editor crashes when setting ulong.MaxValue to RectTransform.anchorMax
How to reproduce:1. Open attached project "Case_1119918_anchorMax.zip"2. Open "TestMainScene" scene3. Enter Play mode Expected resul... Read more
Inspector breaks and throws NullReferenceException after editing any Scr...
How to reproduce:1. Open the attached "ProtoJump.zip" project2. Double click on "Speedy" prefab in the Prefab folder to enter Prefab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components