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Applying a change to the Muscle Settings in the Configuration modifies o...
When I modify the "Arm Down-Up" muscle range, the "Arm Front-Back" get locked with a range of 0. (see attached gif)This also happens... Read more
Editor becomes unresponsive when switching from OpenGL to Metal with a t...
Editor becomes unresponsive when switching from OpenGL to Metal with a tiled sprite in the scene 1. Open attached project blank.zip ... Read more
Same shader looks differently in Game and Scene views if Batching is not...
How to reproduce:1. Open the attached "RayTrails" project and "Demo" scene2. Inspect the Cylinder, Cylinder (1), and Cylinder (3) Ga... Read more
[Metal] Camera is rendered black (on most A8/A8X devices)
Reproduction steps:1. Open the attached "Archive" project.2. Go to Player Settings and switch Platform to iOS.3. Set Graphics API to... Read more
Lens flare is blurry when using linear color space
Reproduction steps:1. Open project attached (LensFlares.zip)2. Open scene "Test".3. Look at Game window and you will see high qualit... Read more
[Standalone] Cubemap memory is not cleared when scene is unloaded
Reproduction steps:1. Open the attached "LoadingScenes" project.2. Build and run it as a Standalone.3. Open Profiler, Task Manager o... Read more
Unity crashes when marshalling a C++ COM interface instantiated in C# ba...
To reproduce: 1. Download the project, attached by user (TestInteropProject.zip)2. Add {path_to_project}\Assets\Plugins\x86_64 to th... Read more
Unity freezes and no Font-import progress bar appears while importing th...
1. Create a new Unity project2. Import the attached "Spoqa" font (or any other Font that has a big file size) Expected result: Font ... Read more
Warning is shown when destroying object with CompositeCollider2D compone...
To reproduce: 1. Open the project, attached by tester (compositeColliderWarning.zip)2. Open "scene" scene3. Enter Play mode4. Press ... Read more
[IL2CPP][.NET 4.6] Crash in "il2cpp::icalls::System::System::Net::Socket...
Reproduction steps:1. Open the attached project.2. Make sure Scripting Runtime Version is set to .NET 4.6.3. Build and run it for iO... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used