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Physics layers still interact when unchecked in collision matrix causing...
Steps to reproduce: 1. Download and open the latest attached project(oc link) 2. Enter play mode Note: GameObjects are set to layer... Read more
[XR] Projectors only appear in the left eye on Android with Single Pass ...
When using the Single Pass rendering path (non-instanced/non-multiview) on Android, specifically on the NVIDIA shield, projectors ar... Read more
[Terrain] Ctrl + Z or CMD + Z does not undo Alpha Maps changes in Terrai...
When using Undo.RegisterCompleteObjectUndo(terrainData,...) before changing terrainData, then you can only undo changes to Heightmap... Read more
AssetDatabase.StopAssetEditing crashes the Editor
To reproduce: 1. Open the project ,attached by the tester (assetDatabaseCrash.zip) 2. Go to Window -> Asset Testing 3. Press Create... Read more
The Editor crashes in ParticleSystem::SyncSimulationJobs when exiting Pl...
To reproduce: 1. Open the project, attached by the user (Defense Of Humanity 3D.zip) 2. Open the "Mission1-1" scene 3. Enter Play m... Read more
[2018.1] 'Can't add script behaviour VisualContainerAsset' error when ad...
Reproduction steps: 1. Create a new script. 2. Change the filename of that script. 3. Add script to an object in the scene. Expecte... Read more
[PLM][UI] Direct Samples value can be negative
When baking backend is set to Progressive Lightmapper, Direct Samples value can become negative. Similar to Indirect Samples, Direct... Read more
[UI] Nested GameObjects without a Layout Element will effect a Layout Gr...
Nested GameObjects without a Layout Element will effect a Layout Groups arrangement until they are disabled and enabled where the la... Read more
[LWRP]Post Processing AntiAliasing doesn't work in VR in Lightweight Ren...
Steps to reproduce: 1. Download and open the attached project 2. Enter playmode in VR 3. Change settings of TAA Expected result: vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map