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Remapped materials material selector only works once
Steps to reproduce : Import attached fbx Select in the project view Click the Materials tab in the Inspector Window Open the Materia... Read more
Loading asset bundles takes a lot of time on A10 chipset devices or lower
To reproduce:1. Open users attached project "SyncLoadBundleStall.zip"2. Build for iOS3. Deploy the Xcode project to an iOS device4. ... Read more
Frame Debugger not showing Draw Calls from Particle Systems
To reproduce:1. Open the QA's attached project2. Play the scene3. Once a few explosions appear, enable the Frame Debugger Expected r... Read more
NavMesh is created on top of the object when it is set as "Not Walkable"...
How to reproduce:1. Open attached project "NavMeshModifier_Bug.zip" and scene "SampleScene"2. In Hierarchy window, select "NavMeshSu... Read more
JobTempAlloc warnings appear using ParticlesSystem.Simulate when moving ...
To reproduce:1. Open attached project2. Select Timeline Game Object3. Move the clip Reproducible with: 2018.3.2f1Not reproducible wi... Read more
Crash on clear_assembly_from_modifiers when entering Play mode from Ride...
How to reproduce:1. Open "Rider_Debug_Crash.zip" project2. Open the "test.cs" script with Rider 2018.33. Attach Rider to Unity edito... Read more
MainObjectFileID is not set when importing NativeFormat assets created o...
This is not a huge bug as duplicating Assets outside of the Editor in this way isn't the ideal workflow. But there is a customer wit... Read more
The FBX model animation jumps in different Scene places when Root Motion...
How to reproduce:1. Open attached "case_1112616-rootMotion" project2. Play the Scene Expected result: The object moves in one direct... Read more
[OpenGL] Generated shader code uses gl_TessLevelOuter[3] instead of gl_T...
Steps to reproduce:1. Open the attached Project "OpenGL_SV_InsideTessFactor"2. Open "Test" Scene3. Enter the Play Mode to trigger Up... Read more
If WebGL platform is selected, Audio cannot be played in inspector on Linux
To reproduce:1) Create a new project2) Add an audio file to project files (example file was attached)3) Select it Expected: In the i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size