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3
votes
Fixed

ETC split alpha sprites not correct in editor

2D

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Sep 08, 2015

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Version/s: 5.2.0f3

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0
votes
Fixed

"Ctrl" click on object selects another object in scene view

Editor - Other

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Sep 10, 2015

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Version/s: 5.2.0f3

Reproduction steps:1. Open "BugDemo" Unity project2. Click on "Main Camera" object in hierarchy tab3. Go to "GameObject" > "Align... Read more

10
votes
Fixed
1
votes
Won't Fix

Non-visible objects do not render when replace deleted objects

UI

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Sep 10, 2015

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Version/s: 5.2.0f3

Repro steps:1) Open my attached project and scene 'asd'2) Run the scene and select Canvas -> Scroll View -> Viewport -> Con... Read more

0
votes
Duplicate

[Canvas] [ScrollRect] Non-Pixel-Perfect canvas inside another canvas cau...

UI

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Sep 10, 2015

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Version/s: 5.2.0f3

Reproduction steps:1. Open attached project2. Open the "TestPixelPerfect" scene3. Play the "TestPixelPerfect" scene4. Scroll or poin... Read more

0
votes
Fixed

Unity Player crashes when trying to load AssetBundle with Animator built...

Animation

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Sep 07, 2015

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Version/s: 5.2.0f2

To reproduce:1. Open attached project (AnimatorCrashTest.zip)2. Play main scene3. Editor crashes Read more

0
votes
By Design

AudioSource.GetOutputData does not receive audio data in script when Aud...

Audio

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Sep 09, 2015

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Version/s: 5.2.0f3

How to reproduce: 1. Open attached project2. Open scene unity5-School.unity3. Play the scene4. Hum into the microphone, slowly incre... Read more

1
votes
By Design

[iOS] Input.location.isEnabledByUser returns 'true' even if Location Ser...

iOS

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Sep 10, 2015

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Version/s: 5.2.0f3

To Reproduce: 1. Run the attached project.2. Click cancel when the app requests acces to location services.3. Observe that 'Input.lo... Read more

0
votes
Fixed

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels.

Networking

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Sep 10, 2015

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Version/s:

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels. When a ReliableFragmented reaches capacity, a log message o... Read more

0
votes
Fixed

[Ambient] Cubemap Skybox based ambient is single colored

Global Illumination

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Sep 09, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Open scene Scene3. Notice that sphere is all single color - grey, even though skybox has a b... Read more