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AudioSource.GetOutputData does not receive audio data in script when AudioSource is muted



How to reproduce:

1. Open attached project
2. Open scene unity5-School.unity
3. Play the scene
4. Hum into the microphone, slowly increasing the pitch
- Note how the speedometer increases properly
5. Select the gameobject Canvas_meters
6. Mute the Audio Source
7. Hum into the microphone again
- Note that the speedometer does not react (unlike the people in the same room)
- A workaround is to route the Audio Source into a specific mixer channel with the channel's volume set to low

By Design:
- The behaviour of this has changed to fix the conceptually broken behaviour of GetOutputData.
- It doesn't make sense to have an AudioSource muted, effectively producing no signal, and have getOutputData return signal. This fix was put in place to bring the behaviour inline with what is conceptually happening with the signal path.
- To achieve the old behaviour, have the AudioSource route into an AudioGroup of an AudioMixer that is fully attenuated. That way the data can be read from the mic audioSource and not be played through the speakers.

Comments (12)

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    Oct 02, 2020 05:32

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  5. JamesChristopherson

    Jul 17, 2020 10:11

  6. jesameteng

    Jun 09, 2020 23:48

  7. Hirrirov

    May 08, 2020 13:26

  8. Wesley382

    Mar 28, 2020 21:21

    GETOUTPUTDATA does not receive data in script form and this is a side effect of this tracker. This issue can be solved by changing its design and its functions. This can improve its audio quality for the batter sound quality.

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    Jan 21, 2020 18:03

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  10. Malkova

    Jan 03, 2020 00:16

    there is some problems in your data please arrange it

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