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0
votes
Not Reproducible

CanvasBatchIntermediateRenderer crash while building player (tries to re...

UI

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Sep 09, 2015

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Version/s: 5.2.0f3

Building VR Sample assets crashes. Looks like when building the player, it tries to bake the reflection probes, and during that, it ... Read more

0
votes
Fixed

[Unity Test Tools] Mono.Cecil error is thrown in Unity 5.2

Asset Import

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Sep 08, 2015

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Version/s: 5.2.0f3

To reproduce:1. Create new project in Unity 5.22. Import "Unity Test Tools" asset from the asset store3. Observe the error in the co... Read more

0
votes
Fixed

-vrmode oculus required in 5.2.0f3

VR

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Sep 09, 2015

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Version/s: 5.2.0f3

Read more

1
votes
Fixed

Instanced substances share output

Substances

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Sep 09, 2015

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Version/s: 5.2.0f3

Read more

0
votes
Duplicate

WebGL - Application.absoluteURL ends with \0 char

WebGL

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Jun 03, 2015

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Version/s: 5.0.2f1

when running in WebGL, Application.absoluteURL ends with \0 char Read more

0
votes
Won't Fix

SyncVars and ClientRpc calls don't work when scripts are in DLLs

Networking

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Sep 07, 2015

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Version/s: 5.2.0f2

How to reproduce: 1. Open attached project2. Build to Standalone and open two standalone builds3. In one press the H key- This start... Read more

2
votes
Duplicate

RectTransform values of nested canvas instantiated from prefab are changed

UI

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Sep 09, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Create new project2. Create a Canvas3. Add child Image to Canvas4. Add child Canvas to Image5. Create prefab ... Read more

2
votes
Fixed

World Space UI elements with 90 degree rotations are not drawn

UI

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Sep 09, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open attached project2. Open Scene "Scenes/ExampleScene" in attached project3. In scene view, notice that "Ca... Read more

2
votes
By Design

AssetBundles have increased in size since Unity 5

Asset Loading

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Sep 02, 2015

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Version/s: 5.1.2p3

To reproduce:1. Open attached repro.unitypackage2. Select the 03-Rocksteady audio file3. In the menu tab, navigate to Build > Bui... Read more

0
votes
Fixed

[RenderTextures] useMipMap unusable on RenderTexture.GetTemporary in 5.2

Graphics - General

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Sep 09, 2015

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Version/s:

RenderTexture.GetTemporary returns "already created" texture in 5.2 to fix some problems. But already created RTs don't allow settin... Read more

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