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Crash when using the GPU profiler: TexturesD3D11Base::RemoveComputeBuffer
Unity crashes when GPU profiler is active and rendering APIs are switched. It's more easily reproducible if a RenderTexture is used.... Read more
Crash on exit: GfxDeviceD3D12::QueueRelease
Unity crashes when GPU profiler is active and rendering APIs are switched. It's more easily reproducible if a RenderTexture is used.... Read more
Audio does not play when playing in a Timeline which is controlled by an...
How to reproduce: 1. Open given Unity project 2. Enter "TestTimelineCrumb" scene 3. Open Timeline window 4. Select "MasterSequence" ... Read more
Screen.width/Screen.height in OnEnable/Awake shows incorrect values when...
How to reproduce: 1. Open attached project ("ScreenBug.zip") 2. Enter Play mode 3. In Hierarchy window, disable and enable "PrintRes... Read more
[Android] Resolution does not changes when changing it with Blit Type Au...
Setting resolution with Screen.SetResolution to smaller size results in target being "blitted" to screen without being resized when ... Read more
Screen.fullScreenMode is broken on Windows Standalone
Build and run the attached project. Try all four buttons - Windowed: does nothing - MaximizedWindow: switches to FullscreenWindow in... Read more
Single Pass Rendering Camera Target Eye does not target properly
Steps to Reproduce: 1) Open the attached project and run the TargetEye Scene 2) Set VR enabled, OpenVR SDK, and set single pass rend... Read more
[Gear VR | SPS] Crash when changing Anti Alias value via API
1. What happened Gear VR player crashes when Anti Alias sampling is changed via script if Single Pass Stereo is used. If Multi Pass... Read more
Lightweight SRP and Lightweight SRP VR templates don't build on UWP
It fails with these errors: Shader error in 'Hidden/LightweightPipeline/ScreenSpaceShadows': unsupported shader api at /ProgramData... Read more
[UWP] Input field's blinking cursor position can't be change on devices ...
Steps to reproduce: 1. Download 1002834_repro.zip 2. Switch to UWP 3. Build project 4. Open the project in VS and deploy to device ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs open in projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map