Search Issue Tracker
Getting errors using Resources.UnloadUnusedAssets when loading assets as...
To reproduce:1. Open attached project "UnloadUnusedBugReport.zip"2. Open "LoadAssetBugReport.unity" scene3. Enter Play mode Expected... Read more
Memory Leak is present in profiler's GfxDriver section
To reproduce:1. Open the last attached project (case_1111132-NoParticlesMemoryLeak (1).zip (692.1 KB), by RichardK)2. Build a player... Read more
[Mac] Editor freezes when importing/reimporting script that contains uni...
To reproduce:1. Open any project2. Import/reimport the attached script "NewBehaviourScript.cs" Expected: script is successfully impo... Read more
EditorGUILayout.EnumPopup doesn't save changes from prefab edit mode whe...
Steps to reproduce:1. Open the original project "PrefabsBug.Unity.zip"2. Go to Project window Assets->Prefabs3. Double click on t... Read more
Particle System prefab does not play after entering Play mode while it's...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Enter Play mode3. Notice that the Particle System doesn't start simulating4... Read more
Editor crashes when calling "StopAssetEditing" in "finally" when excepti...
How to reproduce:1. Open the user-submitted project ("TryFinallyCatchCrash.zip") and open the "SampleScene" scene2. Enter Play Mode ... Read more
"Gradle prewarm failed" error does not give the actual reason of failure
Fixed in:2019.2.0a2 Read more
[MobileNotifications] Reopening the project overrides Mobile Notificatio...
How to reproduce:1. Create a new project (you can switch to iOS or Android platform)2. Open Package Manager -> set it to show pre... Read more
[LWRP] [Mobile] Baked reflections when Android platform is selected are ...
Steps to reproduce:1) Open Unity Hub and create a new project with LWRP template3) Switch platform to Android in the Build Settings4... Read more
[Animation] Anchored position z reads as missing in the Animation window
Anchored position z reads as missing in the Animation window Steps to Repro:1. Create a new or open attached Project2. Hierarchy >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names