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[PLM][API] Prioritize View, Direct Samples, and Indirect Samples are not...
When baking backend is set to Progressive Lightmapper, it can be observed that there is no way to access the values of `Direct Sampl... Read more
[Android] [GPS sensor] Longitude and latitude is not returned on Galaxy S9
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and run project on a device 3) Click on "GPSScene" butto... Read more
[Linux] Strong Input lag when locking cursor and using mouse with 1000hz...
How to reproduce: 1. Open attached project "repo_1023587" 2. Enter the Game mode 3. Move the mouse around for 5s and suddenly stop 4... Read more
[OSX] Closing Unity while A$ or Services tab is loading, crashes editor
To reproduce: 1. Open project 2. Open A$ or Services tab 3. Wait until A$ or Services will load 4. Close tab 5. Reopen the same tab ... Read more
Manifest.json is not tracked by VCS plug-in
When using P4V as a source control, the Unity Editor integration doesn't pick up on changes made to the manifest.json file contained... Read more
Crash when using the GPU profiler: TexturesD3D11Base::RemoveComputeBuffer
Unity crashes when GPU profiler is active and rendering APIs are switched. It's more easily reproducible if a RenderTexture is used.... Read more
Crash on exit: GfxDeviceD3D12::QueueRelease
Unity crashes when GPU profiler is active and rendering APIs are switched. It's more easily reproducible if a RenderTexture is used.... Read more
Audio does not play when playing in a Timeline which is controlled by an...
How to reproduce: 1. Open given Unity project 2. Enter "TestTimelineCrumb" scene 3. Open Timeline window 4. Select "MasterSequence" ... Read more
Screen.width/Screen.height in OnEnable/Awake shows incorrect values when...
How to reproduce: 1. Open attached project ("ScreenBug.zip") 2. Enter Play mode 3. In Hierarchy window, disable and enable "PrintRes... Read more
[Android] Resolution does not changes when changing it with Blit Type Au...
Setting resolution with Screen.SetResolution to smaller size results in target being "blitted" to screen without being resized when ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1