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0
votes
By Design

[Vulkan][URP][PowerVR] 'null pointer dereference' crash after launching ...

Package: Scriptable Render Pipeline Universal

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Oct 29, 2020

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Version/s: 10.2.0

How to reproduce:1. Open the attached project or create a new URP template project2. Make sure Graphics API set to Vulkan3. Build &a... Read more

0
votes
Won't Fix

Filters dropdown: Window doesn't rescale on items collapse

Packman

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May 29, 2023

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Version/s: 2022.2.19f1, 2023.1.0b18, 2023.2.0a17, 2023.3.0a3

Steps to reproduce: Create/open any project Go to the "Window" menu item and select "Package Manager" In the "Package Manager" windo... Read more

6
votes
Fixed

[Regression ADB V1-V2] Focusing the Editor Window causes noticeable Slow...

Asset - Database

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Jul 23, 2019

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Version/s: 2019.3.0a1, 2019.3.0a10

How to reproduce:1. Open the project from Case 11085972. Open the Profiler window and profile the Editor3. Focus another window(Note... Read more

0
votes
Fixed

When using Load/Store Action Debug Mode with scaled resolution Vulkan Va...

Vulkan

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Apr 25, 2022

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Version/s: 2022.2.0a11

How to reproduce:1. Install Vulkan SDK https://www.lunarg.com/vulkan-sdk/2. Run Unity.exe from command line with these arguments: ".... Read more

1
votes
Fixed
0
votes
By Design

[Collaborate] New layer is not pushed when the project is not saved, res...

Package: Collab Proxy

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Feb 01, 2020

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Version/s: 2.1.0-preview.3

How to reproduce:1. [PC1] Open a new project2. [PC1] In Hierarchy, create Cube Prefab and delete it from the Hierarchy3. [PC1] [PC2]... Read more

0
votes
Feature Request

[Android] [Entities Graphics] CPU Usage spikes by 0.06 KB for every fram...

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Mar 24, 2023

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Version/s: 2022.3.0f1

Reproduction steps:1. Open the attached project "ECS_Animation"2. Go to File > Build Settings3. Tick Development Build4. Tick Aut... Read more

0
votes
Fixed

Fields of certain types in the Input Actions Editor take two clicks to s...

Package: Input System

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Nov 05, 2024

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Version/s: 1.11.2

How to reproduce:1. Open the attached “IN-88201” project2. In the Project tab, open the “test” Input Actions3. Under the “a” Action,... Read more

1
votes
Fixed

Crash when calling PrefabUtility.SaveAsPrefabAsset with a absolute path ...

Scene Management

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Jan 10, 2020

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Version/s: 2018.4, 2019.1.10f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open user-submitted project (ForDebugging.zip)2. Open the SampleScene3. Enter Play Mode4. Click the 'Save' UI bu... Read more

0
votes
Fixed

[HLSLcc] Tilt Shift set to high quality causes a big performance drop

OpenGL

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Mar 16, 2016

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Version/s: 5.4.0b10

Reproduction steps:1) Open attached project "MYMMO"2) Open scene "Main"3) Enter play mode4) Try changing Tilt Shift quality from Hig... Read more

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