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[Android] Particle system weird rendering holes when viewed from differe...
Steps to reproduce:1. Open "2019.1_UnityParticlePack - Copy.zip" project2. Build for Android on specified device3. Observe the spher... Read more
Crash when calling Graphics.ExecuteCommandBuffer() if CommandBuffer.SetS...
How to reproduce:1. Download, extract and open the attached project (1102773.zip)2. Open scene '1102773repro'3. Go into Play mode-- ... Read more
[Android][Vulkan] Crash or black screen if Linear Color Space is used an...
How to reproduce:1. Open attached project2. Build&Run to Android device Result - Crash occurs or black screen on device Crash is... Read more
Unity crashes when using Animator.StartPlayBack and changing animator.pl...
How to reproduce:1. Open attached project (PlaybackTest.zip)2. Open Scenes > SampleScene3. Press play Expected result: Unity does... Read more
RootNode is ignored by Animator when animating a Game Object in Play mode
To reproduce:1. Import user's attached project3. Enter Play mode Expected: animation loop is played with root node not movingActual:... Read more
[Editor] Null Reference exceptions are continuously thrown when importin...
Null Reference exceptions are continuously thrown when importing interactive tutorial. Steps to repro:1. Open Unity Hub.2. Go to the... Read more
[Scene Management] InvalidOperationException is thrown when Discarding c...
Discarding changes of open scene after it has been deleted throws InvalidOperationException in console Steps to reproduce:1. Open Ne... Read more
[Windows 8] The built project's window disappears when launching build i...
1. Download and open repro project "New Unity Project.zip"2. Open the "SampleScene"3. Build the game("File->Build Settings..->... Read more
Imported Prefabs are disabled when importing packages which were exporte...
How to reproduce:1. Create a new project2. Import "PrefabBUG 5.1.unitypackage" package3. In the Project window go to "Breakable Obje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject