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[LWRP] Metal: Fragment shader missing buffer binding at index 3 (_LightI...
SRP Repo: Issue #1524 What happened? Hello, I upgraded to the latest 2.0.1 preview for the Lightweight Pipeline & Shadergraph pack... Read more
Crash on RtlEnterCriticalSection when recompiling in a scene with custom...
How to reproduce: 1. Open the attached "1058104_repro.zip" project 2. While the scripts are compiling, open "Game" scene 3. Wait for... Read more
[Android] Crash on 'crnlib::crn_comp::append_chunks' when Packing Sprite...
Steps to reproduce: 1. Open user OC attached project 2. Switch platform to Android 3. Select "HowToPlay" sprite atlas 4. Click on "... Read more
Breakpoint in a script is never reached after creating symbolic link bet...
Reproduction steps: 1. Create a new project "U1" 2. Add a new C# script "test" to "U1" project in "Assets\testcode" folder 3. Create... Read more
[Memory] Unity leaks memory and eventually crashes when selecting any UI...
How to reproduce: 1. Create a new Project 2. In the Hierarchy Window create a new Image Object 3. Open the Profiler Window and Enter... Read more
[LWRP] UV Set for LW shader
SRP Repo: Issue #1534 What happened? I cannot find the UV Set setting for LW Shaders. Is it possible to have Animated Scrolling tex... Read more
[LWRP] WaterTile.cs Camera.current null exception.
SRP Repo: Issue #1541 What happened? In WaterTile.cs ( From Standard Assets/Environment ) when rendering the Game view, the functio... Read more
[LWRP+Shadergraph] Shader graphs with transparent surface type do not re...
SRP Repo: Issue #1592 What happened? Custom shader (shader graph) with a master node's surface type set to transparent, set to a ma... Read more
[LWRP] Normal map not applied in build when material is built on the fly
SRP Repo: Issue #1601 What happened? Normal map of materials created on the fly shows up in the Editor but not in the build. Read more
[LWRP] Adding Post-Processing Layer Causes Skybox To Stop Drawing
SRP Repo: Issue 1604 What happened? In my project I have three cameras: Skybox Camera (Clear Flags = Skybox, Depth = 0, Culling =... Read more
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