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0
votes
Fixed

Texture have artifacts when it is compressed with "RGBA Crunched ETC2" o...

Texture

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Jun 30, 2021

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Version/s: 2019.4, 2020.3, 2020.3.12f1, 2021.1, 2021.2

Steps to reproduce: 1. Open user's attached project "1064512-TextureCompression.zip" 2. Switch the platform to Android, IOS, or WebG... Read more

0
votes
Fixed

Sprite is attached when editing Prefab but gets set to none when adding ...

2D

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Jun 28, 2021

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Version/s: 2021.2.0a4, 2021.2.0b1, 2022.1

How to reproduce: 1. Open the attached project "SpriteMissing.zip" 2. Open LightBall_Basic prefab 3. Select Shield in the Hierarchy ... Read more

0
votes
Postponed

[XR][OpenXR][DX12] HMD tracking does not work when "Depth Submission Mod...

Package: OpenXR Plugin

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Jun 29, 2021

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Version/s: 1.2.3

Reproduction steps: 1. Open the user's attached "steamvr_depth_submission_issue.zip" project 2. Load the "samplescene" 3. Make sure ... Read more

1
votes
Fixed

[UI Toolkit] Editor window does not open when changing the .uss file nam...

Package: UI Toolkit

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Jul 02, 2021

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Version/s: 1.0.0-preview.14

How to reproduce: 1. Open the attached project "WindowDoesNotOpen.zip" 2. Rename the UIElementsTest.uss file (Assets > Editor) 3. Cl... Read more

0
votes
Fixed

[Shaders] ShaderUtil.GetPassKeywords returns array which is not efficien...

Shader System

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Jul 02, 2021

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Version/s:

Currently new API ShaderUtil.GetPassKeywords returns an array of LocalKeywords, which is not efficient enough for searching specific... Read more

0
votes
Fixed

[Shaders] LocalKeywordSpace needs a more efficient way to find if it con...

Shader System

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Jul 02, 2021

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Version/s: 2021.2, 2022.1

LocalKeywordSpace only contains the array of keywords. There is currently no efficient way to find if shader contains specific keywo... Read more

0
votes
Fixed

[Post Processing Stack] Changing the Layer of a Post Process Volume earl...

HD RP

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Jun 25, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.5f1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project named "PPv2Bugs(2).zip" 2. Open either "Case 1 - Early Layer Change" or "Case 2 - Lat... Read more

0
votes
Fixed

[VFX] Assigning an empty VFX asset to vfx game object results in a dupli...

Package: Visual Effect Graph

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Jul 02, 2021

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Version/s: master 2021/07/02

Reproduction: 1) Create a vfx asset 2) Create vfx game object in the scene 3) Assign the vfx asset Expected: The asset is assigned... Read more

0
votes
Fixed

Marshal.OffsetOf() returns incorrect offset when building the project wi...

IL2CPP

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Jun 30, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.11f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project ("IL2CppAlignmentBug.zip") 2. Open the "SampleScene" scene: Project window > Assets... Read more

0
votes
Fix In Review

[DLSS] [DXR] Ray tracing effects do not scale well with DLSS and produce...

Package: Scriptable Render Pipeline HD

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Jun 11, 2021

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Version/s: 12.0.0

Reproduction steps: 1. Open attached project "hdrp_dxr_dlss.zip" and scene "samplescene" 2. Set Game View to Play Maximized 3. Enter... Read more

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