Search Issue Tracker
The Scene is saved when AssetModificationProcessor.IsOpenForEdit returns...
How to reproduce:1. Open attached "Repro-OpenForEditBroken.zip" project2. Make a change to the Scene3. Save the Scene Expected resul... Read more
[Regression] Window as a Transparent overlay fails when using DwmExtendF...
How to reproduce:1. Open the user-submitted project ("TransparentWindow.zip") and open "Scene"2. Build the project and run it3. In t... Read more
Particle System scatters differently when in Play Mode
How to reproduce:1. Open attached project ("case_1111134-ParticleSystem.zip")2. In the Hierarchy, select ParticleSystemGruen3. Inspe... Read more
Particle System's height / distribution in Play Mode is affected when ch...
How to reproduce:1. Open attached project ("SimulationSpeedRepro.zip")2. Select ParticleSystemGruen in the Hierarchy3. Inspect the G... Read more
[iOS] Memory usage increased 8-10% from 2017.4 to 2018.2
While testing with the project from https://fogbugz.unity3d.com/f/cases/1100123/ I noticed that memory usage appears to have increas... Read more
[Vulkan] Crash on changing Windows Graphics API to OpenGLCore.
Crash on changing Graphics API from D2D11 => D3D12 => Vulkan => OpenGLCore. Steps to repro:1. Create a new Project.2. File ... Read more
Not enabling Garbage Collector in OnDisable will freeze next game execution
To reproduce:1) Open attached project and scene2) Open the only script there3) Comment out line 16 and save4) Play the scene5) Wait ... Read more
[BuiltIn] Transforming position with LocalToWorld while the input is in ...
Repro steps:1. Add the VFX to the Scene2. Open the attached VFX asset.3. Make sure the Position input of the Transform (Position) no... Read more
A button which hides all Gameobjects in the Scene does not un-hide them ...
To reproduce:1. Open any project2. Click the little eye icon next to the Scene in the Hierarchy to hide all gameobjects from the Sce... Read more
[GPU PLM] CPU device is picked for baking on GPU PLM and crash in InitOp...
Prerequisites:The issue reproduces on DELL XPS laptop having GeForce 640m and integrated Intel HD Graphics 4000 GPUs. For repro it's... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size