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Duplicated Scenes Reflection probe baked Lighting data is saved in Origi...
Reproduction steps: 1. Open "1101140" project2. Select "Reflection Probe" and "Bake"3. Duplicate and select "SampleScene"4. Drag the... Read more
[Vector Graphics] Saving a scene takes half a minute when having a coupl...
How to reproduce:1. Open attached project "Case_1125095_repro.zip"2. Open "WorldMap" scene3. Save the scene Expected result: Scene s... Read more
Unity crashes if Destroy is called on the default UI material
Steps to reproduce: 1. Download and open the attached project2. Enter Playmode Reproduced on 2017.4.0f1, 2017.4.20f2, 2018.3.6f1, 20... Read more
[Vulkan] LWRP shows artefact in Vulkan player
Steps:1.Open attached project in comment2. Switch to PC/Desktop platform3. In PlayerSettings change to use Vulkan Editor4. Make Vulk... Read more
Editor goes blank when setting Camera's clear flags to "Depth only" or "...
Steps to reproduce:1. Open attached project "Mech_Builder.zip"2. Open SampleScene3. Select "Camera" in the Hierarchy4. Set "Clear fl... Read more
Thread-Deadlock during prepare method by JIT
Reproduction steps: 1. Open "JITCrash.zip" project2. Build Standalone Build3. Run "run.bat" in the Project folder 6-8 times4. Notice... Read more
[DX11] LWRP not rendering hair in DX11 player
Steps:1.Open attached project in comment2. Switch to PC/Desktop platform3. In PlayerSettings change to use DX11 Editor4. Make DX11 P... Read more
Position of the RaycastHit.point is inconsistent when using Physics.BoxC...
How to reproduce:1. Open attached project "Case_1111328_repro.zip"2. Open "123" scene3. Enter Play Mode4. Open Scene Window5. Observ... Read more
[Timeline] TimelinePlayable constructor uses JIT method in Mono .NET 3.5...
How to reproduce:1. Create a timeline playable asset.2. Create a new scene and add a new Playable Director referencing your playable... Read more
[Mac] [OpenGL] LWRP breaks Game View rendering when the Graphics API is ...
How to reproduce:1. Create a new project2. Add the LWRP package to the project3. Change your Graphics API to OpenGL4. Add the LWRP R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadow cascades and lights flicker when using Shadowmap Sampling
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch