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[VR] Single Pass rendering w/one of the standard effects shaders doesn't...
Steps to reproduce:1) Download and open attached project "repro.zip"2) Make sure VR mode is on (can also be seen w/o HMD if Split St... Read more
[iOS][GLES2] One direction texture shift
Reproduction steps:1. Open the attached project.2. Select GLES2 graphics API for iOS.3. Build and run the scene for iOS.4. Check the... Read more
Scene becomes dirty after Play, if it has a Prefab with "Vertical Layout...
To reproduce:1. Create a new scene.2. Add a UI Canvas, add an empty "GameObject" with "VerticalLayoutGroup" component as a child, ad... Read more
Unity crashes after pressing Play twice, when there is a sprite atlas
Unity crashes after pressing Play twice, when there is a sprite atlas 1. Create empty project2. Right click > Create > Sprite ... Read more
[Android] Changing screen orientation stretches view after using SetReso...
Steps to reproduce: 1) Download attached project 'ScreenReslutionOrientationBug.zip' and open in Unity2) Build and Run 'Main' scene ... Read more
Profiler memory data labels overlay other parts of Profiler UI
Reproduction Steps:1. Open new Unity project.2. Enter Play mode in any scene.3. Open Profiler window.4. Wait until there are enough ... Read more
[UIProfiler]Profiler UI timeline shows activity, but details show no Obj...
Steps to reproduce: 1. Open new project2. Open profiler window3. Enter play mode and observe "UI" section4. "Render" shows activity,... Read more
Dialog to Apply/Revert the Script Execution Order is not showing up
To reproduce: 1. In a new project, create a script2. Go to Edit -> Project Settings -> Script Execution Order3. Drag a script ... Read more
[macOS] MonoDevelop crashes when docking it to any other maximized app d...
Steps to reproduce: 1. Open MonoDevelop2. Maximize any window3. Move the MD window to the top of the screen so that Mission Control ... Read more
Physics2D.Distance returns incorrect distance between colliders
To reproduce: 1. Open the project, attached by user (ColliderDistance2D_Bug.zip)2. Open the "Scene" scene if not open3. Move the cap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used