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Building a Standalone Player with an Editor script outside of Editor fol...
Reproduction steps: 1. Open "MinimalRepro" project2. Notice that "Broken.cs" is outside of an Editor folder3. Build Standalone Playe... Read more
Editor crashes with mono_add_process_object when running Unit tests
How to reproduce:1. Open attached project "Svelto.Tasks.Tests"2. Open Test Runner window and run "TestUltraNaiveEnumerator2"--------... Read more
Editor crashes when using terrainData.splatPrototypes and Terrain's laye...
How to reproduce:1. Open the user's project2. Enter Play Mode Expected result: Editor enters Play ModeActual result: Editor crashes ... Read more
[2018.3][Windows] 0 Item GenericMenu throws Error while in Play mode
To reproduce: 1. Download attached project “New Unity Project (6).zip" and open in Unity2. Open “SampleScene” scene3. Select Tools &... Read more
[IL2CPP] Build generates incorrect code when using MarshalAsAttribute on...
Steps to reproduce:1. Download 1115412_repro.zip project2. Switch platform to UWP and build project3. Open Visual Studios solution4.... Read more
Game view goes to 1.25x when entering play mode
Steps to reproduce:1. Open attached "JobSystemCookBook_Branch1" project2. Enter play mode on "AccelerationExample1" scene3. Notice h... Read more
[ShaderGraph] Editor crashes after saving changes made to shader while i...
How to reproduce:1. Open user attached project2. Enter play mode3. Open "ground" shader and make changes4. Click "save asset" button... Read more
Assertion failed on expression: 'm_Memory.renderTexture Bytes >= 0' erro...
How to reproduce:1. Open attached project2. Create UI > Image3. Enable Color Picker for the Image Reproducible with: 2018.3.2f1, ... Read more
Destroying and recreating material of RawImage crashes on Scripting::Scr...
How to reproduce:1. Open the user-submitted project ("RawImageCrash.zip") and open the "main" scene2. Enter Play mode and click "Sho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes