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Unity Editor Crashes with Transform::CountNodesDeep when importing a cor...
To reproduce:1. Open attached project ("What")2. Reimport a prefab "PreLevelPopup"-- Editor crash Reproduced with: 2017.4.16f1, 2018... Read more
[GLES3][LWRP] Shadergraph shaders are displayed incorrectly on built player
Steps to reproduce:1. Open QA attached project2. Make sure that Graphics API is set to GLES33. Build & Run to a mobile device or... Read more
Shader variable set with SetColor() resets after refocusing the Editor w...
How to reproduce:1. Open user-submitted project (IssueProject)2. Open scene '1'3. Enter Play Mode4. Click outside of Unity editor to... Read more
[Freeze] Editor fails to close after using VREditor.SetVREnabledDevicesO...
Steps to reproduce:1. Download latest attached project(oc link)2. Run it through command line:<PATHTOEDITOR> -batchmode -quit ... Read more
[Terrain][LWRP] LOD popping of Terrain quad nodes with instancing enabled
LOD popping of Terrain quadtree renderer nodes. Behavior is inconsistent with Built-in renderer. Pixel Error on terrain data is set ... Read more
Enabling multiple Unity windows inside a WPF application causes lag when...
How to reproduce:1. Open the attached "Test.zip" project2. Open Multiple Unity Windows.sln3. Go to the Solution Explorer window ->... Read more
AssemblyDefinitionFiles fail to use Assembly References override correct...
How to reproduce:1. Open the user-submitted project ("ExplicitPluginReferencesTest.zip")2. Observe the console error Expected result... Read more
[Android][GLES2]NVIDIA Shield Tablet crash on OPENGLES 2
Steps to reproduce:1. Open attached"GraphicsPerf-master_FlorianFixes" project2. Build "Lights" scene with OPENGLES2 Graphics API3. M... Read more
[OSX] A window cannot be dragged back when it's dragged from one screen ...
Repro steps:1. Create a new project2. Make sure the screens are placed vertically3. Drag and drop a window from one screen to anothe... Read more
[Profiling] UI module chart does not show any data.
UI module chart does not show data when build created with Autoconnect Profiler. Steps to repro:1. Open attached project.2. File >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names