Search Issue Tracker
Fixed in 5.0.1
Votes
0
Found in [Package]
4.1.0
Issue ID
1106700
Regression
Yes
[GLES3][LWRP] Shadergraph shaders are displayed incorrectly on built player
Steps to reproduce:
1. Open QA attached project
2. Make sure that Graphics API is set to GLES3
3. Build & Run to a mobile device or to PC, Mac standalone
Expected result: lwrp shadergraph should not cause rendering artifacts
Reproduced in: 2018.3.1f1
Not reproduced in: 2019.1.0a12, 2018.2.20f1
Packages reproduced: 4.6.0, 4.1.0
Not reproduced in: 5.2.3, 5.1.0, 4.0.1 ,3.0.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment