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[Timeline] After copy pasting the track group, seeking the original one ...
To reproduce: 1. Open user's attached project ("TestTimelineCP.zip") 2. Open "main" scene 3. In hierarchy window select "Cube A" 4. ... Read more
Post processing profile doesn't reflect change in Inspector in Play mode
Repro: 1.Use the project attached. 2.Open the Sample Scene. 3.There's a simple script that swaps between 2 PP profiles in playmode... Read more
Specular Legacy Shader issue with TAA
Repro: Open the Cample scene of this project or : Create a really shiny Specular Legacy Shader Add a Post Processing Layer and sele... Read more
World Space Canvas position is ignoring Root Motion when animating Canva...
To reproduce: 1. Open my attached project 2. Enter Play mode Expected: canvas transform is affected by root motion Actual: canvas p... Read more
[LWRP] Errors thrown after deleting ShaderGraph package and reimporting ...
1. Open attached "TestErrors" project 2. Righ click on Project window --> Reimport All Expected result: No errors appear on Consol... Read more
AudioSource.bypassReverbZones doesn't work
To reproduce: 1. Open the project, attached by the tester (bypassReverbBug.zip) 2. Open the "scene" scene 3. Enter Play mode 4. Sel... Read more
A field in the Collider2D component is highlighted after "Use Auto Mass"...
To reproduce: 1. Open QA's attached project 2. Select Cube gameobject 3. Enable "Use Auto Mass" in the "Rigidbody 2D" component Exp... Read more
[Mobile] Rotation-related flicker using Screen.orientation
Reproduction steps: 1. Open the attached project. 2. Build it to a device (iOS preferably). 3. Swap between 'Portrait' and 'Portrait... Read more
WaitForEndOfFrame is not executed when using the Editor frame-step
Reproduction steps: 1. Open the attached project "DebugUpdateOrder.zip"; 2. Open the example scene; 3. Enter a play mode and observe... Read more
2D particle system is colliding with 2D colliders even when Collider is ...
To reproduce: 1. Open my project attached 2. In Hierarchy window, select both particle systems (PS2D and PS3D) Expected: both parti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1