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Unity allows to set color of the deleted gradient marker
Steps to reproduce:1. Open attached project2. Press on the particle system3. In the Inspector double-click "Start Color" to bring up... Read more
Asset Bundle size is more than 50% larger when building for WebGL compar...
Steps to reproduce:1. Open Project "Asset Bundles Issue WebGL"2. Build Asset Bundles for WebGL and StandaloneWindows643. Check folde... Read more
Surface Shader won't compile and gives compiler error when placing a mul...
How to reproduce:1. Open the project "case_1123373-ShaderArrrayBug_1" and scene "SampleScene"2. Inspect the materials in the scene E... Read more
Locked Inspector window settings values are changed after updating anoth...
Steps to reproduce:1. Download attached project2. Open two Inspector windows3. Select DLL in "Dlls" folder and lock one of the Inspe... Read more
Addressable Asset's Custom Build and Load Paths reset when entering Play...
How to reproduce:1. Open the attached "AddressablesTest.zip" Project2. Click on the AddressableAssetsData > AssetGroups > "Clo... Read more
Prefab Mode doesn't display a blue strip indicator of change when editin...
How to reproduce:1. Create a new project2. Right-click somewhere in Hierarchy tab -> UI -> TextMeshPro -Text3. Convert the obj... Read more
Shader Inspector UI keeps adding properties after compiling broken shaders
How to reproduce:1. Create a new project2. On projectview right click > Create > Shader > Unlit Shader3. Select this shader... Read more
[PacMan] Errors regarding TextMeshPro, Analytics and Advertisement packa...
Errors regarding TextMeshPro, Analytics and Advertisement packages thrown in the console on importing packages from package manager ... Read more
[DirectX 12] Editor crashes on switching Windows Graphics APIs to Direct...
Editor crashes on switching Windows Graphics APIs to Direct3D12 Steps to reproduce:1. Create a new project2. File > Build Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build