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Crash with "GetManagerFromContext: pointer to object of manager 'Lightma...
How to reproduce: 1. Open attached "LightingCrash" project and "SceneFramework" scene, enter pplaymode 2. Click on "ShipIt();" butto... Read more
Apply a prefab freezes the Editor
To reproduce: 1. Open the attached project (link in edit) 2. Drag Grid 7 prefab into the Scene 3. Apply the prefab until the Editor... Read more
SocketException: ConnectionReset is thrown while transferring data under...
Steps to reproduce: 1. Open the attached project (OC) 2. Build a standalone build 3. Open one instance of Unity Player 4. Open a sec... Read more
[Unity IAP, iOS] RestoreTransactions does not include unique transaction_id
Unity IAP returns the same transaction_id in its receipt, in each call to RestoreTransactions. Although Unity IAP finishes the resto... Read more
Scripts are not found in Plugins folder if project path is long
Steps to reproduce: 1. Open the attached project 2. Observe 4 scripts are not found in the plugins folder: error CS2001: Source file... Read more
[Shortcut Manager] Viewport camera can't be moved when trying to navigat...
To reproduce: 1. Open any project 2. Create a particle system 3. While particle system is selected, try moving in Scene view (WASD) ... Read more
Multiple functions in native .dll cause crash in g_logv
To reproduce: 1. Open the project, attached by the user (TestCANApp.zip) 2. Open the "mainScene" scene 3. Enter Play mode Expected... Read more
[IL2CPP] [macOS] Equality checking with 'ReferenceEquals' and '==' is fa...
Reproduction steps: 1. Open the attached project. 2. Build the 'Test' scene as macOS Standalone using IL2CPP. 3. Open the Build and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1