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Artifacts appear below image if sliced or tiled image type is used
UPDATE: "By design" This issue is caused by the particular image having excessive space (alpha) at the bottom area. When sprite pac... Read more
In OnCollisionStay2D Collision2D.contacts Is Omitting Contact Points
Sometimes fail to detect contact points when interacting with polygon2d collider. Steps to reproduce: 1. Open attached project's sc... Read more
Profiler with “Profile Editor” enabled on closing the editor crashes Unity
Steps to reproduce: 1. Create new project (or open any project). 2. Open Profiler. 3. Enable "Profile Editor". 4. Close editor. 5. U... Read more
[Image] Crash if UI Image is visible when graphics API is switched
Steps to reproduce: 1. Open attached project "728743.zip" 2. Open scene "repro" 3. Double click on "Canvas>Button" so that it would... Read more
Crash after changing Layers array size value using Debug mode
Steps to reproduce: 1. Create new project 2. Open "Tags and Layers" window 3. Set its mode to Debug 4. Expand "Layers" 5. Change va... Read more
[Shuriken Crash] Editor crashes after spawning a certain amount of mesh ...
Reproduction steps: 1. Open attache project "ParticleCrash" 2. Open scene "Main" 3. Enter play mode - EthanBody (from standard as... Read more
[iOS][GLES] RenderTexture.GetTemporary returns empty texture
1. Open attached project 2. Build to iOS and set Graphics API to gles(works both) 3. In game, spinning cube will be grey(it should d... Read more
UI artifacts appear and flickers when constantly rendering new objects
Repro steps: 1) Open the project user later attached(uiflicker.zip) 2) Play and compare Scene and Game views - they are different a... Read more
[Animation] Animations sometimes begin with the last frame
To reproduce: 1. Open attached project. It is the Unity UI sample project. 2. Run the Menu3D scene 3. Press the 'Settings' button. N... Read more
Error in console when using Find References In The Scene
Using find reference on prefab of empty game object which has a child with mesh renderer and clicking on it in the scene view result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are thrown and Inspector's UI element is not drawing when a GameObject with script component using a List<T> attached is selected
- ConfigurableJoint's parameters are not saved in the Prefab after Runtime Prefab baking
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest