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Flickering Inspector (or other) window when changing Color Space from Ga...
How to reproduce: 1. Open the attached project 2. Go to Edit --> Project Settings -->Player 3. Change Color Space from Gamma to Line... Read more
[LTpipe] Shadows not rendered on mobile editor/player when MSAA is used ...
Shadows not rendered in Lightweight SRP for android in game view. Refer to the screenshot and video attached. Steps to reproduce: 1... Read more
[HDRP][Template] Exceptions are thrown while switching platform to WebGL...
Exceptions are thrown while switching platform to WebGL and assets are unlit. Steps to repro: 1. Open the Unity editor > Create a n... Read more
Setting the size of a Rect Transform resets all children if their Anchor...
To reproduce: 1. Open QA's attached project 2. Open the script "Test" and comment 14th line 3. Play the scene Expected result: The ... Read more
[Editor] Crash on selecting "reset packages to default" using templates
Editor crashes on selecting "reset packages to default" from "Help" menu using templates. Steps to Reproduce: 1. Create a new proje... Read more
[WebGL] instanced terrain crashes build with error message
-e: see title, disabling instancing loads the scene -repro: --open attached project --enable instancing for the terrain in the scen... Read more
[Editor] Crash on updating "Render-pipelines.Lightweight" package throug...
Crash on updating "Render-pipelines.Lightweight" package through Package Manager in Lightweight VR template project. Steps to repro... Read more
[particles] Typing a decimal value or 0 into duration throws asserts
1) Add particle system 2)Type a value into the duration field such as .5, or 0.0. 3) Console is spammed with assertions. Read more
[SRP|Editor] Crash on updating "Render-pipelines.Lightweight" package th...
Crash on updating "Render-pipelines.Lightweight" package through Package Manager in Lightweight template project. Steps to repro: 1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map