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[2D] Hexagon tiles get distorted on changing values of the cell gap
Hexagon tiles get distorted on changing values of the cell gap Steps to Reproduce: 1. Create a New 2D Project 2. Right click on H... Read more
Default 3D Unity project doesn't build for UWP with .NET scripting backe...
This regression happened because postprocessing stack is now included to new projects by default. We either need to make it work wit... Read more
Unity editor crashes at mono_class_init when exiting play mode with cus...
How to reproduce: 1. Open given Unity project 2. Select "model" asset in the project window 3. Enter Play Mode 4. Exit Play Mode 5. ... Read more
[PLM] CPU is underutilized when baking multi-lightmaps
It is observed that CPU usage is low when baking multiple lightmaps and overhead can be particularly high when this issue occurs. ... Read more
Fatal Error: "pointer to object of manager 'MonoManager' is NULL" while ...
Steps to reproduce: 1. Open the attached project (case_1008226-Vehicle_Physics_Pro (1).zip) 2. Close it 3. Observe the crash Actual... Read more
[SRP|Lightweight] Upgrade selected materials tool softlocks the Editor
To reproduce: 1. Create a project with Lightweight template 2. Create a new unlit shader in the project 3. Select the new shader 4.... Read more
LayerMask.NameToLayer shows different values in the inspector
To reproduce: 1. Open QA's attached project 2. Select Main Camera and open the script attached to it 3. Play the scene and take a lo... Read more
Undo function with Tile Palette hide all the sprites from palette
How to reproduce: 1. Open "TilePalette" Unity project 2. Open Tile Palette window 3. Drag some sprites into the Pallete 4. Press Ctr... Read more
[iOS] Crash in 'main(argc=1, argv=0x000000016fd8f998) at main.mm:33' whe...
Reproduction steps: 1. Open the attached project. 2. Open the 'Scene0'. 3. Attach 'MainScript' script to the script slot on the 'Mai... Read more
[Template] "Metal: Error Creating compute pipeline state" exception thro...
"Metal: Error Creating compute pipeline state. Complier encountered an internal error(null)" exception thrown while an opening proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected