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Class using ISerializationCallbackReceiver interface in a prefab variant...
How to reproduce:1. Open the attached "case_1122325-PrefabVariantBug" project2. Right-click the Prefab "MyPrefab" in the Project vie... Read more
[UX] Errors when using large values in certain fields
Repro steps:1. Create a new VFX asset2. Drag it into the scene (the error does not reproduce if there is no instance of the effect i... Read more
[SceneView] Selection Outline displays artefacts with VFX graph assets
Repro steps:1. Create a new VFX asset and drag it into the scene2. In the scene view, make sure Selection Outline is enabled.3. Sele... Read more
[Tools] pCache Tool UX issues
Repro steps:1. Open the pCache bake tool2. Assign a mesh3. Observe the following: - Mesh Statistic fields are inputs; probably shoul... Read more
[LWRP] "GL.LINES" and "Debug.DrawLine()" not rendering in Game view when...
Reproduction steps: 1. Open "Test.zip" project2. Enter Play mode3. Notice that in the Scene view there is a green cube and a blue tr... Read more
[Android Graphics] Android Player using linear color-space renders color...
Reproduction steps:1. Open attached project2. Build Android player and run on Samsung Galaxy S7 with Graphics API set to OpenGLES33.... Read more
Editor freezes when importing asset with a metafile
Steps to reproduce:1. Download 1122521_assets.zip2. Import "Texture" folder into Unity Expected results: Texture is importedActual r... Read more
[WebGL] Build stalls on load and periodically freezes for multiple secon...
How to reproduce:1. Open the user's project2. Build project with scene "MainScene" for WebGL3. Run program in a browser and observe ... Read more
"Selected Object Info" is not expanding in the Physics Debugger
Steps to reproduce:1. Open original project "New Unity Project (32).zip"2. Open the Physics Debugger from Window /Analysis3. Create ... Read more
No indirect light baked on Progressive CPU when setting bounce value to ...
Steps to reproduce:1. Open attached project "case_1122595"2. Make sure that Lighting window-> Lightmapping Setting-> Bounces v... Read more
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