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Popup shows on another screen on dual monitor setups
To reproduce: 1. Open the project, attached by the user (test JOB SYSTEM.zip) 2. In the Profiler window, press Hierarchy to show a ... Read more
lod group is not automatically assigned to models with a single lod
Lod group is not automatically set up if you only have single lod mesh (ie. one mesh named _LOD0, but this is not ideal since for ma... Read more
Crash in MonoBehaviour_CUSTOM_IsObjectMonoBehaviour when trying to acces...
To reproduce: 1. Open the project, attached by the user (but testing project.zip) 2. Enter Play mode Expected: the Editor doesn't ... Read more
[LWRP] LightWeight Rendering Pipeline shadows are broken in VR when Rend...
Steps to reproduce: 1. Download and open the attached project 2. Set RenderScale to anything other than 1 in LightweightAsset 3. En... Read more
Crash in Transform::GetLocalPosition when undoing and redoing specific o...
To reproduce: 1. Open the project, attached by the user (New Unity Project.zip) 2. Go to GameObject -> Create Other -> Bezier Curve... Read more
[iOS] Editor crashes when running iOS tests from the command line
Reproduction steps: 1. Download and extract the attached project. 2. Edit this line to have a correct Editor and Unity project locat... Read more
[PackageManager] Editor crashes when canceling package installation
[PackageManager] Editor crashes when canceling package installation Steps to reproduce: 1. Create new project 2. Open package Manag... Read more
BuildPipeline.BuildPlayer aborts too late if PlaybackEngine is missing
How to reproduce: 1. Open the attached "LateError" project (make sure that you don't have IL2CPP playback engine installed) 2. Make ... Read more
Cursor's icon doesn't change when trying to resize windowed Standalone b...
To reproduce: 1. Open attached project 2. Build and run for Standalone, make sure application gets set to Windowed 3. When applicati... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object