Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0b10
Issue ID
1012228
Regression
No
BuildPipeline.BuildPlayer aborts too late if PlaybackEngine is missing
How to reproduce:
1. Open the attached "LateError" project (make sure that you don't have IL2CPP playback engine installed)
2. Make sure you have IL2CPP set as Scripting Backend
2. Go to custom "Build" menu item and press "Build Standalone"
Expected result: Error is thrown that IL2CPP playback engine was not found immediately after starting build
Actual result: All scenes are getting built and the build fails only when nearing to the end
Reproducible with - 2018.2.0a4, 2018.1.0b11, 2017.3.1p3, 2017.3.0a1
Fixed in - 2018.2.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Memory leaks ~100mb with each HTTP request until Player crashes on IL2CPP ARMv7 builds
- Item selection is offset below when UIToolkit ListView is set to dynamic height mode
- Script recompilation doesn't trigger automatically when switching build targets
- Text gets pushed to the left when typing in a text field
- "The provided object cannot be assigned a managed reference ID because it cannot be serialized on a [SerializeReference] field." thrown in the Console window when using SerializationUtility.SetManagedReferenceIdForObject with an Enum value
Add comment