Search Issue Tracker

Fixed in 2018.2.X



Found in


Issue ID




BuildPipeline.BuildPlayer aborts too late if PlaybackEngine is missing

Build Pipeline


How to reproduce:
1. Open the attached "LateError" project (make sure that you don't have IL2CPP playback engine installed)
2. Make sure you have IL2CPP set as Scripting Backend
2. Go to custom "Build" menu item and press "Build Standalone"

Expected result: Error is thrown that IL2CPP playback engine was not found immediately after starting build
Actual result: All scenes are getting built and the build fails only when nearing to the end

Reproducible with - 2018.2.0a4, 2018.1.0b11, 2017.3.1p3, 2017.3.0a1

Fixed in - 2018.2.0a7

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.