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Fixed in Unity 2018.2

Votes

0

Found in

2018.1.0b10

Issue ID

1012228

Regression

No

BuildPipeline.BuildPlayer aborts too late if PlaybackEngine is missing

Build Pipeline

-

-

Priority: 5Not yet prioritized for a release

-

Severity: 4Minor or cosmetic issue

How to reproduce:
1. Open the attached "LateError" project (make sure that you don't have IL2CPP playback engine installed)
2. Make sure you have IL2CPP set as Scripting Backend
2. Go to custom "Build" menu item and press "Build Standalone"

Expected result: Error is thrown that IL2CPP playback engine was not found immediately after starting build
Actual result: All scenes are getting built and the build fails only when nearing to the end

Reproducible with - 2018.2.0a4, 2018.1.0b11, 2017.3.1p3, 2017.3.0a1

Fixed in - 2018.2.0a7

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