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[DisallowMultipleComponent] More than one MonoBehaviour of the same type...
Steps to reproduce: 1. Open attached project ("DisallowMultipleComponents.zip")2. Open script A and notice that it has DisallowMulti... Read more
[TrigeCollider2D] OnTriggerEnter2D gets called even though the collider ...
This project has 2 scenes to indicate 2 different scenarios. Steps to reproduce 1st scenario:1. Open the attached project2. Open and... Read more
Vuforia 4.2.3 doesn't work on iOS 8
To reproduce: 1) Download and open project2) In test.scene set the App License Key of ARCamera to one you can get from https://devel... Read more
[IL2CPP,iOS] CPU time taken Debug.Log depends on call stack depth
To Reproduce: 1. Attach the script 'DebugLogTest.cs' to any gameobject (uncomment BeginSample/EndSample).2. Run and connect the prof... Read more
[WebGL] socket plugin no longer working
-e: user project uses a jslib for socket functionality which stops work with 5.1.2 -repro:--build attached test scene with 5.1.1--ru... Read more
[IL2CPP] MissingMethodException is thrown when log4net plugin is used
1. Open attached project2. Build to iOS with IL2CPP3. XCode will thrown MissingMethodException Read more
[RealtimeGI] Seams/artefacts with modular level-elements, eliminated by ...
To reproduce:1. Open attached project2. Open scene BeforeMerge3. Bake lightmaps (decreased Realtime res to 1 for faster bake, seams ... Read more
"different serialization layout" error in built player
To reproduce:1. Open attached project2. Open scene TestDifferentBaseType3. Build for Win32 with "development build"4. Notice the war... Read more
[OnTransformChildrenChanged] OnTransformChildrenChanged isn't called if ...
Steps to reproduce: 1. Open "OnTransformChildrenChange.zip" project2. Open scene "UIChildChangeEventProblem"3. Notice that GameObjec... Read more
Multiple Client Mode has not tooltip or documenation
Multiple Client Mode in th NetworkManager has not tooltip or documenation. This is confusing users on the forums. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing