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Memory leak when moving view port camera with hierarchy search active
To reproduce: 1. Create new project in any applicable Unity version 2. in Hierarchy view, search input field, type anything Expecte... Read more
[Collab] Mp3 file with a with a specific name is not pushed to collab fr...
To reproduce: 1. Open project 2. Push to collab Expected: both files will be pushed to collab Actual: only one file is uploaded Re... Read more
'Missing Behavior' component can not be seen or removed from Game Object...
After a script is deleted, it is impossible to see the 'Missing Behavior' component to remove it from game objects it was assigned t... Read more
Setting RenderTexture.active when the script executes in edit mode resul...
To reproduce: 1. Open attached Unity project "TestRenderTexture.zip" 2. Open "Test" scene 3. Try to click on either camera or direct... Read more
Assertion failed: RendererUpdateManager when calling CommandBuffer.DrawR...
Steps to reproduce: 1. Open user attached project 2. Open scene 'asdf' 3. Enter playmode * Console spammed with two assert messages... Read more
[Android] [GearVR] Left eye is rendered with green distortions when usin...
Steps to reproduce: 1) Download attached project and open in Unity 2) Create .osig file for testing device 3) In Player settings, m... Read more
[Android] [GearVR] Both eyes are rendered in the same color when using S...
Steps to reproduce: 1) Download attached project and open in Unity 2) Create .osig file for testing device 3) In Player settings, m... Read more
Unity crashes when DynamicGI.UpdateEnvironment() is called before loadin...
To reproduce : 1. Open project attached by the user (BugReport_Crash_DynamicGI_UpdateEnvironment.zip) 2. Open scene "Scene" and hit ... Read more
Inspector does not show new value of rigidbody's mass, when it is change...
To reproduce: 1. Open the project, attached by tester (massBug.zip) 2. Open "scene" scene 3. Select Cube game object in the Hierarc... Read more
[.NET] const field named same as a field in base class causes the field ...
Repro consists of 2 classes: using UnityEngine; abstract class BaseClass : MonoBehaviour { [SerializeField] private int m_Number... Read more
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