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[iOS] Unity iOS icon slots missing
To reproduce: 1. Create a new project 2. Go to Project Settings > Player > Settings for iOS > Icon Notice that it is possible to set... Read more
Input Field Caret missing on iOS devices
To reproduce: 1. Open attached project 2. Open the scene "scene" 3. Notice that when you select the text box, the cursor appears 4. ... Read more
GUILayout items placed in an area that was reserved by GUILayoutUtility...
Steps to reproduce. 1. Open my attached project "case_814677-EditorTween". 2. Observe script "GUIscr". 3. Press play button. Expect... Read more
[GPUProfiling] RenderDeferred.ForwardObjectsToDepth takes longer on the ...
How to reproduce: 1. Open the attached project and the "profiler test" scene in it. 2. Open the Profiler window in the Editor and a... Read more
Serial number entering TextField looses and regains focus when character...
Reproduction steps: 1. If needed return/revoke Unity Licence (you need to see Activation screen) 2. Restart Unity 3. In activatio... Read more
[Debugging] Inspecting WWW instance causes crash
Steps to reproduce: 1. Open attached wwwcrash2.zip project 2. Open TheScene scene in Unity Editor 3. Open wwwcrash script file in V... Read more
Cardboard worldspace canvas 'ghost issue' when changing value of position
Steps to reproduce: 1) Download attached project 'CardboardTest.zip' and open in Unity. 2) In hierarchy tab, expand 'CardboardMain'... Read more
[LoopMatch] Generic animation doesn't show loop match indication bulb
How to reproduce: 1. Open the attached project 2. Select Legs_Spider_Med@Legs_Spider_Med_Walk.fbx model 3. In inspector Animations t... Read more
Identical configurable joint chains have different behavior depending on...
Steps to reproduce: 1. Open attached project "812157" 2. Open scene "repro" 3. Select both phonelines objects in hierarchy to view ... Read more
[Instancing/Batching] If shader supports instancing & objects marked sta...
Ideally for objects marked as "static" (including "batching static"), either GPU instancing should work, or static batching should w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects