Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
2018.2.14f1
Issue ID
1104565
Regression
No
[Oculus GO][Gear VR] Build produces green or white bars at the bottom of the screen when UI element is focused
To reproduce:
1. Open attached project "OculusGoAndGearVRTextInputBug.zip" and build it on Oculus GO
2. Observe the green bar at the bottom of the screen while UI focus being toggled on and off
Expected: focus does not trigger any graphical artifacts
Actual: focusing on input field results in green bars appearing
Reproduced in: 2018.2.20f1, 2018.3.3.4f1, 2019.1.0b2, 2019.2.0a1
Not reproduced in: 2019.2.0a4
Note: focusing on null makes the green bar reappear on next Input field focus
Note: errors while testing in 2019.2.0a2 and 2019.2.0a3
Comments (1)
-
dozhwal
Oct 19, 2019 20:17
Get that in 2018.3.10f1 with our project.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
Not seeing this issue in 2019.2.6f1 using Oculus Android 1.38.2