Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
2018.2.14f1
Issue ID
1104565
Regression
No
[Oculus GO][Gear VR] Build produces green or white bars at the bottom of the screen when UI element is focused
To reproduce:
1. Open attached project "OculusGoAndGearVRTextInputBug.zip" and build it on Oculus GO
2. Observe the green bar at the bottom of the screen while UI focus being toggled on and off
Expected: focus does not trigger any graphical artifacts
Actual: focusing on input field results in green bars appearing
Reproduced in: 2018.2.20f1, 2018.3.3.4f1, 2019.1.0b2, 2019.2.0a1
Not reproduced in: 2019.2.0a4
Note: focusing on null makes the green bar reappear on next Input field focus
Note: errors while testing in 2019.2.0a2 and 2019.2.0a3
Comments (1)
- 
        dozhwal Oct 19, 2019 20:17 Get that in 2018.3.10f1 with our project. 
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
Not seeing this issue in 2019.2.6f1 using Oculus Android 1.38.2