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Cinemachine Brain loses damping when using "Fixed" Update Method
Steps to reproduce:1. Open users attached project2. Select "Main Camera" in the Hierarchy project3. Select "Fixed Update" as Update ... Read more
Mip Maps create borders around sprites when using transparent parts in s...
How to reproduce:1. Open attached "MipMaps.zip"2. Go to Assets -> Sprites folder, select "ai_dark_png" and check "Generate Mip Ma... Read more
Debug.LogException messages aren't shown in the Editor's Console when th...
Repro steps:1. Open QA attached project "repro_1103744"2. Make sure "Development Build" and "Script Debugging" are enabled3. Build a... Read more
[General] Unclear error messages and script component issues when import...
To reproduce:1. Import user's attached project to any release 2017.4-2019.1 Expected: comprehensible error message appears, script c... Read more
[VFX Graph] Timeline VFX Activation events can get skipped if their dura...
Repro steps: 1. Import the attached package2. Open the TimelineRepro scene3. Either in edit or in play mode, open the MasterTimeline... Read more
[Vuforia] [WebGL] Vuforia-based codes fails to compile while attempting ...
To reproduce:1) Make sure you have both Vuforia and WebGL supports installed2) Open attached project3) Change it to Win Standalone4)... Read more
In Editor, SetActive(true) does not work when it is called the first time
How to reproduce:1. Open attached project "setActiveFalse_firstTime7.zip" and scene "FloorMap00"2. Enter Play mode3. In Game View, p... Read more
Blank space is expanded under "Size" parameter in Inspector or an error ...
How to reproduce:1. Open attached "AssetReferenceBug.zip" project2. Go to Assets -> "Scenes" folder, open "SampleScene"3. Click o... Read more
Unity Hub icon is barely visible as a tray icon in Windows 7
How to reproduce:1. Download, install and open Unity Hub on Windows 72. Press "Show hidden icons" on the taskbar Expected results: U... Read more
Linux Standalone Player not receiving touch events
-e: see title--works in 2017.4.2--stops working with 2017.4.3 (SDL upgrade) -repro:--open attached project--build and run for linux-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes